The fact that you will keep unlocking new items for a long LONG time also adds to its longevity. So unlike some of the disappointed would have you believe, the game has a LOT of depth, while at the same time it's still perfect to play in short bursts. Such an easy fix/tweak I cannot fathom why this is still out of balance. I played the demo and everything else seemed great. The amount of food available for purchase on the station is also inadequate. Easy to learn, but after what is now perhaps 40-50 hours of gameplay, I'm still nowhere near perfectly mastering the art of dodging/blocking/parrying like a pro. Take a look at Trigon, an upcoming sci-fi strategy roguelike game where you are the captain and must lead and inspire your crew, build your ship, explore and unravel the secrets of the universe. Far too much food is required and not enough is given in rewards. If visceral, engaging and absolutely gorgeous sword-fighting action with controls similar to Fruit Ninja sounds like your thing, this is likely to become your absolute favorite iOS game. Instead, it's a highly polished and fully realized fighting game, something of a Tekken with swords with some RPG-like character progression/loot and story progression added to it. "It may look like an RPG but if you're going in for a lengthy story and epic character progression, you'll probably end up disappointed. Punch Out with RPG elements in shiny Unreal Engine armor.
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